Amiga 500 - PSP UAE v.055a Description: Just a few days back, Ric and Fol were able to update their homebrew Amiga emulator, PSPUAE, with a whole bunch of changes and improvements. They really want to keep their emu alive, and we can't blame them if it's this good. Now, it's reached version 0.55, and this time around, MrModem from the PSPUAE forums was the one who worked on the update. Here's what he was able to add to PSPUAE v0.55:
* Added some more Joystick mapping options. You can now use any button to control Amiga joystick 0.
* Changed all sceCtrlReadBufferPositive to sceCtrlPeekBufferPositive. This *could* speed things up a little, because sceCtrlReadBufferPositive always waits for vsync.
* Fixed a "bug" that caused the PSP to crash if you tried to exit using the home button.
* Added Bilinear filtering when zoom is turned on.
Getting it to play is a bit confusing, especially if you're not familiar with emulating systems and roms. The readme is very detailed and quite easy-to-follow. Most (if not all) the info you'd need is already there. Take a look at it in case you run into some problems.
To the staff of PSP UAE and for its supporters, we're glad you guys are still going strong! Version: 0.55a Filesize: 1.30 MB Added on: 11-Oct-2006 Downloads: 27 Rating: 5 (2 Votes) Rate Resource | Details
Amstrad CPC - PSPCAP32 v1.1.2 Description: Zx-81 has released an updated version of his PSPCAP32 CPC emulator for the PSP, updating it to version 1.1.2. This release is a lot similar to the updates in PSPAtari v1.0.4, with graphical improvements to the GUI provided by Shadow, with a couple of bug fixes and the addition of sleep mode support. Here's the full changelog:
- Added icons and background designed by Shadow !
- Modified the UI to be able to use custom background images (transparency)
- Sleep mode is now working (but only when you're in the emulator window)
- Bug fix in danzeff keyboard (wrong key mapping)
Now, with the danzeff keyboard mapping bug fixed, you can enjoy CPC emulation perfection, and leave your PSP in PSPCAP32 when it's in sleep mode! Just remember to only use sleep mode when you are in the emulator window! Otherwise you may awaken your PSP to find that it has crashed.
PSPCAP32 comes packaged in a zip archive containing both 1.0 and 1.5 binary versions as well as the source code and keyboard files. Version: Filesize: 0 Bytes Added on: 11-Oct-2006 Downloads: 9 Rate Resource | Details
Apple II Portable v0.1 Description: Team Xboxopensource has released the Apple II Portable emulator for PSP. Apple II Portable is a homebrew application which will emulate the Apple II on your PSP. The information about this emulator is:
Feature Log
imported YAE 0.6 sources
16:9, 4:3 ratio displays & overscanned displays
disk swapping
40 & 80 column text modes (slot 3 80 col card)
two DiskII drives, prodos and dos 3.3 compatible
II, II+ and IIe emulation
hard (memory clearing) reset
Currently Known Bugs
exit occasinally crashes
video texture issues
timing issues
sound quality issues (related to timing)
To-Do List
smartport disks (400k, 800k, harddisks)
mockingboard emulation
realtime clock
midi card
printer emulation (epson mx-80)
Uther Ethernet emulation over wifi (for contiki)
uber secret things
Controls
DPAD/Analog : Joystick 0
cross circle triangle : Button 0, 1, 2
L trigger : onscreen keyboard
Start : main menu
Select : disk menu Version: Filesize: 460.83 Kb Added on: 12-Oct-2006 Downloads: 16 HomePage | Rate Resource | Details
Basilisk II Macintosh Emulator - Real Color Description: ChaosKnight has updated his Basilisk II port for the PSP. Basilisk II is a 68k Macintosh open-source emulator. This will run Macintosh systems v7.5.5 through 7.6.1 the easiest (and quite fast at that), and is very easy to install. In this new version, he has added: “
Updates
P-Sprint (press select to switch between P-Sprint and Mouse mode)
Automatically adds DSK and HFV files
Supports MacOS 8
3 Levels of mouse sensitivity (DPad = slow, Analog Light = Mid, Analog Heavy = Fast)
Note
I may not be working on this for awhile as work and life have gotten hectic simultaniously. Let me know if you want to develop and what piece, I would still like to maintain control of integration.
Thanks everyone for your support!
You will still need your own legal copy of mac.rom which must be placed in the BasiliskIIPSP directory.
There are 2 versions of this updates. Real Color (Slower) and Fake Color (Faster). This is the Real Color Version. Version: Filesize: 334.23 Kb Added on: 12-Oct-2006 Downloads: 1 HomePage | Rate Resource | Details
C64 Emulator for the PSP v0.4 Beta2 Description: This is some piece of homebrew news. It has been quite a while since wehave heard from Christophe and his C64 Emulator...well now he is back with an update to the PSP Vice v0.4 Beta Wip- C64 Emulator. The C64 Emulator for the PSP v0.4 Beta2 is out now! Here's a complete list of what is going with this one:
Usage :
-CROSS : Fire
-SQUARE : "Space" Key
-CIRCLE : "Enter" Key
-ARROWS : Joystick (use "swap joystick" in menu if needed)
-Analog Stick : Joystick (better than arrows for diagonals)
-TRIANGLE : Display virtual keyboard. Analog stick to move cursor.
-When keyboard is on : CROSS : Press key, SQUARE : Hold shift, CIRCLE : Hold CTRL
-START : Pause
-SELECT : MENU
-L : Quick Snapshot save
-R : Quick Snapshot load
Current Wishlist :
- Assign a keyboard key on unused pad keys (circle and square), like "space" and "enter". Useful keys : Run/stop
- Remove corrupted icon (do not hardcode the emu path)
- Bug : "?Load error" appear often. Same error on WinVice with "True drive emulatio on"
- Key mapping :
Triangle - Keyboard on/off
Square - Keyboard/Joy Hotkey 1 (set in menu)
Circle - Keyboard/Joy Hotkey 2 (set in menu)
Start + Select - Reset C64
- Add autofire
- Add a small intro during dark screen at beginning
- Optimise a bit to have less slow down (PSP sound fonction is taking lot of time)
Maybe :
- For info text display in menu, read multiples names (name & name) and put them on 2 lines
- When "shift" is pressed display "shifted keyboard" ==> Ok but need GFX. someone can do this ?
- "Swap joystick" mapped on a shortcut (which one ?)
- When saving, tell if slot are already used or free (display date) (==> No. useless)
- Manage subdirectories into game directory (user can sort games) ==> Too much work
Note : PSP can not support warpmode (not far from 100% in warpmode). Version: Filesize: 727.10 Kb Added on: 12-Oct-2006 Downloads: 9 HomePage | Rate Resource | Details
Capcom Play System 1 - CPS1PSP v1.0 Description: Here's another something from good ol' NJ. After releasing the fixed version of his Capcom CPS2 emulator Beta, he has finally released a new version of his CPS1 emulator for the PSP. Now this, we can expect to be a really cool treat.
The source we got it from was in Japanese, and as usual, the language barrier was a bit tough to crack. But nonetheless, since we don't want to fail you fans out there, we've somehow managed to get a rough translation of the important stuff related to this emulator. What we can deduce primarily is that the C68K core modification is the same as that of his CPS2PSP. According to NJ, this renewal is to be the last. However, he does ask for us to wait a little bit more for the source code. But he does assure that once the source is released, it will officially be done.
Here's the change log, in rough translation form:
* Modification/correction item 1.0
* C68K core modification to same ones as CPS2PSP
* Z80 core modification to CZ80
* Several bug of CZ80 correction
* Renewing processing of the basis to those which are equal to CPS2PSP
* Bootleg game of edition all deletions
* It seems that the result and some speed which drawing and processing everything were rewritten improve
* Correcting the pallet split application of the layer
* Save/Load state adding performance
* VSYNC improving the operation when effective
* Modification to the value which is thought that dip you reexamine the value of the switch, operate just
* Dip the initial value of Demo Sound of switch and Allow Continue modification to Yes
* Autofire correcting the bug which functioning is not done when function designates Rotate Screen as Yes
* The picture type of screen shot modification to PNG
* Kernel Mode adding edition
* Other modification large number
It comments about 2 points concerning the modification point.
About "Video Sync" option
* 1.0 So operation was improved.
* When it makes effective,sound somewhat becomes sacrifice, but flicker in screen is improved.
* As for the kind of game where the character blinks frequently in every frame of King of Dragons and the like effectively
* It is thought that the one which it does is good.
* By comparison with invalid state, when processing is late, because noise the paste is easy in sound, processing
* With the heavy game please make basically invalid.
Setting of recommendation when Video Sync effective is below.
* Raster Effects - OFF
* 60fps Speed Limit - OFF
* Sample Rate - 11025Hz (it depends on also the game, but you think) that above 22050Hz it is hard,
About the treatment of the game of bootleg edition
It corresponded once up to beta 3, but everything it deleted with 1.0. As for the emulator which I make basically proper version when it does not operate due to encoding and the like Excluding, it does not correspond to bootleg edition. Therefore (as for the reason simply dislike bootleg edition is, but. ) Because the future source releases, if it is necessary, please add MAME and the like to reference with each one.
Of course, if anyone out there could do a better job at translating this, your help would be greatly appreciated. Thanks much! Version: Filesize: 994.87 Kb Added on: 12-Oct-2006 Downloads: 17 HomePage | Rate Resource | Details
Capcom Play System 2 - CPS2PSP v1.01 Description: Four reasons why you need to learn Japanese:
a) Learning another foreign language in general, is and makes you look cool.
b) You get to read mangas in their full original glory.
c) You don't need subtitles for all those zany anime shows you just can't get enough of.
d) You can make a better translation of this:
Unless roms there is a cache directory in the same class as the directory, becoming not be able to start.Because it was, correction. In the same way as the time before cache directory directly under the cps2psp directory only you use. Kernel Mode it seems that it becomes not be able to end why edition with Home, but compiling. When it does again to do, the pattern which is repaired. Cause is unclear.
The cryptic paragraph above is just one of the many notes NJ has for his nifty emu, CPS2PSP. We're sure there's a lot more in his readme, but chances are, it's in Japanese too. And if any of you guys already has a firm grasp on the language is are willing to translate the devs' updates as well the readme file, then by all means, let us know. We really appreciate any kind of help you guys give us.
And if the four reasons we already gave aren't enough, then these booth babes may probably convince you more to take Nihonggo 101. Version: Filesize: 588.46 Kb Added on: 12-Oct-2006 Downloads: 4 HomePage | Rate Resource | Details
Chip8 Emulator v1.0 Beta Description: Apsd has finally gathered up this post to release this beta version of the emulator. He calls it beta for three reasons, the first is that there is a bug he needs to weed out that causes it to improperly play tetris, the second is that the key arrangement is currently not optimized, the third is that the sound code for the single "beep" (which can be varied in length throughout the games) isn't implemented. (the Chip8 interpreter has 16 keys, so all convenient keys on the PSP are used (Circle, Triangle, Cross, Square, Up, Down, Left, Right, Analog stick up, down, left, right, and a few others... two keys are disabled in this version).
He has packaged the interpreter with just about every Chip8 game (they're public domain) he could find.
He'll release the source soon.
Expect SCHIP8 (SuperChip8- a few new instructions, extended screen) support in about two releases- these games are slightly more interesting.
Read the readme for more information, and check wikipedia if you want to learn more about CHIP-8.
Don't expect these "games" to be breathtaking. [S]CHIP-8 was a very simple interpreter. Version: Filesize: 49.04 Kb Added on: 12-Oct-2006 Downloads: 1 HomePage | Rate Resource | Details
gpSP v0.8 1.0/1.50 Eboots & Source Description: Exophase dropped by our forums to inform us that he has released a new iteration of his famous GBA emulator, gpSP. gpSP is the best GBA emulator released for the PSP with great compatibility and performance. Exophase has gained instant respect and love from the scene for his emulator, and as a result everyone has been asking when the next release is. However, Exophase would like to ask everyone to stop asking him when the next release will be. Well, I'm proud to say - v0.8 has been released only a few minutes ago!
With this newest version of gpSP it adds the ability to use save states, even allowing you to map the save/load to a few buttons of your choice. The numerous number of fixes and additions can be viewed below -
* Fixed bug in dead flag elimination, "alt" version no longer needed.
* Fixed EEPROM saves being saved as 32kb instead of 512bytes/8kb
* 32MB ROM support has been added. ROMS are "demand loaded" as necessary and page swapped out; there might be a small loading lag, but I have yet to ever really notice anything.
* NOTE: 32MB ROM support only works for unzipped ROMs.
* Save states have been added. See the save state menu for save/load options.
* Support for the real-time clock (RTC) chip in Pokemon cartridegs and other games. The implementation is based off of VBA's, whatever notes on gbadev I could find, and some of my own reverse engineering of what the games do... it might not be totally correct. Also, setting the time does not work.
* Per-game configuration. Currently this only saves frameskip and frameskip variation options.
* Removed the flash type option from the menu and instead added it to game_config.txt. Hopefully got everything - let me know if you find something that isn't there. It's pretty easy to add them if you have to.
* Added a display in the upper left-hand corner to indicate when fast-forward is on.
* Added button bindings for save/load state.
* Found a fix of StrmnNrmn proportion: far too much unnecessary mutex synchronization was going on. Removing the two offending lines of code gave a massive speed boost for free. Enjoy. Version: Filesize: 896.92 Kb Added on: 12-Oct-2006 Downloads: 34 HomePage | Rate Resource | Details
MAME4ALL v0.0.3 Description: Kech, has once again updated his port of MAME4ALL for the PSP to v0.0.3 with the aid of Sazuke2911, Chui and Franxis. MAME4ALL is an emulation of arcade video games, allowing you to play all those favourites from yesteryear. Version: Filesize: 0 Bytes Added on: 12-Oct-2006 Downloads: 7 HomePage | Rate Resource | Details
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